@stephiewunder live o_O
praksis oslo // the moving museum
In cooperation with The Moving Museum and PRAKSIS Oslo, my project CCT is launching a smoke test. Physical event in Oslo and Livestream will happen on 31.05.2017 18.00 CET.
Modding the City – University of applied Science HAW Hamburg – 22.05.2019
Modding The City- Ringvorlesung HAW Hamburg – Zentrum für Designforschung
Ongoing: Lectures, Social Hackspaces, Die Spieleberatung, Artistic Research
Lecutures, Workshops, Installations at Universities and conferences: | activating environments | member/ co-founder of interdisciplinary hackspaces: shack – social hackspace Schierspassage (Gaengeviertel), hⒶmburg. socialhackspace.solidarity.systems hxbase Leipzig Container, Conne Island, Leipzig. The Game Parlour is a way of thinking. Our whole approach derives from the idea that games are a fundamental part of human action and one of the most egalitarian…
Designing Hope at Node17 in Frankfurt
Between collective hopes for a better, peaceful life in the Global Village on the one hand, and feelings of disempowerment in the face of a more complex digitized environment on the other, NODE17: Designing Hope sets out to discuss the responsibility and potential of technology and design practices. Curated by festivaldirection Jeanne Charlotte Vogt, Johanna Teresa Wallenborn and Alexandra Waligorski,…
Chaosradio Folge 232 There is no game
In der 232. Folge Chaosradio habe ich mit Miko Hucko, Sarah Klöfer und Markus Schubert über unsere Arbeit an und unsere Erfahrungen mit There is no game beim 33. Chaos Communication Congress gesprochen. http://chaosradio.ccc.de/archive/cr232-thereisnogame.mp3
Utopia zine
Reacting to a call for partizipation I found in my mailbox some day, I published my personal creed in the first edition of this international utopia zine. https://infoladen.kukuma.org/files/utopia_no1_web.pdf
There is no game
Communitybuilding multiplayer game for the 33. Chaos Communication Congress (26. – 30.12.2016) in Hamburg. There is no game is based on collaborative gamemechanics and was created through participatory structures beginning in june 2016. The empowering narrative provokes intersubcultural skillsharing, communication and organisation between the players and uses an advanced version of the „form bunches“ structure, we researched at Hallo Festspiele…
Lean Artist Cohort 1 – First Seed Accelerator for Artists @ Fablab St Pauli
I’m part of Lean Artist Cohort 1, mentored by famous new media artist Jeremy Bailey. Lean Artist was created for A/D/A Hamburg and Kampnagel Sommerfestival 2016
Das Narrenschiff | 03.- 13.11.2016
Angenommen Theater sei Spiel. Angenommen Theater sei Spiel, würde es durch ein angenommenes Regelwerk definiert und von SchauspielerInnen und ZuschauerInnen gemeinsam gespielt. Angenommen Theater sei Spiel, bedeutete die Probenarbeit die Entwicklung eines Spielraums und eines Konflikte hervorbringenden Regelwerks – die Inszenierung eines Versuchsaufbaus. Angenommen Theater sei Spiel, wäre die Premiere die erste Durchführung dieses Versuchs, während die anschließenden Vorstellungen wiederholte…