Communitybuilding multiplayer game for the 33. Chaos Communication Congress (26. – 30.12.2016) in Hamburg. There is no game is based on collaborative gamemechanics and was created through participatory structures beginning in june 2016. The empowering narrative provokes intersubcultural skillsharing, communication and organisation between the players and uses an advanced version of the „form bunches“ structure, we researched at Hallo Festspiele…